关于《纽约时报》最新游戏"点数"的一切
内容来源:https://lifehacker.com/tech/pips-the-new-york-times-newest-game?utm_medium=RSS
内容总结:
《纽约时报》推出全新逻辑游戏"点数谜题" 多米诺骨牌玩法挑战玩家思维
作为《纽约时报》游戏矩阵的最新成员,"点数谜题"(Pips)于近日正式上线。这款以多米诺骨牌为核心元素的逻辑解谜游戏,凭借其独特的规则设计和渐进式难度系统,正在吸引各年龄层玩家的关注。
游戏名称源自骨牌表面的点数标记。玩家需要将系统提供的骨牌放置到标有特殊规则的区域中:数字区域要求骨牌点数之和必须等于指定数值;等号区域要求所有点数必须相同;不等号区域则禁止出现相同点数;此外还有大于、小于等数学关系约束区域,以及可任意放置的自由区域。
值得注意的是,这是《纽约时报》首款采用拖拽操作方式的游戏,玩家可通过触屏旋转和移动虚拟骨牌。游戏提供包含三个难度等级的每日挑战,建议新手通过交互式教程熟悉规则——开发者坦言文字说明难以完全展现游戏的精妙之处。
从实际体验来看,初级难度适合入门,而高级难度则通过扩展游戏版图和复杂区域规则带来显著挑战。该游戏现已加入该媒体旗下经典游戏矩阵,与填字游戏、Wordle、Connections等知名产品共同构成其数字游戏生态。
中文翻译:
《纽约时报》的游戏可谓声势浩大。填字游戏自然是元老级作品,但新推出的游戏如今同样堪称标志性存在——Wordle、Connections、Strands这些作品吸引了不同年龄层与技术水平的玩家(虽然我本人实在搞不定Connections)。
如今《纽约时报》再推全新力作:《点数谜局》。名称听起来简单可爱,但我预感这款游戏将带来令人晕头转向的烧脑体验。
什么是点数谜局?
这是一款用多米诺骨牌进行的逻辑游戏("pip"即骨牌上的黑点,《纽约时报》上周巧妙地将这个元素植入迷你游戏中)。目标很简单:将骨牌放置到正确位置。但实际操作远非如此——棋盘上设有多处需重点关注的"区域",每个区域都有独特规则。"数字区域"要求骨牌点数之和需匹配区域标注数字。若数字为"2"且区域有两格,可放置两个一点牌端;若为单格,则需放置一个两点牌端。
"等号区域"要求该区域所有牌端点数必须相同,"不等号区域"则禁止出现相同总和。若等号区域有两格,可放置两个四点牌端。"小于区域"要求点数总和小于标注数字,"大于区域"则相反。若小于区域标注"7",点数总和需为六或更少。最后还存在"空白区域",此处无规则限制,可任意放置骨牌。
这是《纽约时报》首款加入"拖拽操作"的游戏:点击可旋转备选骨牌,长按拖动即可放置。操作体验流畅,不过建议游戏团队添加触觉反馈功能,增强骨牌操作的实体交互感。
与其他游戏相同,《点数谜局》采用每日挑战模式,提供简单、中等、困难三种难度。初次启动时,玩家可选择教学引导或直接跳过——强烈建议选择前者,毕竟文字说明难以清晰展现这款游戏的规则,实操才是最佳学习方式。
根据笔者简短体验,简单模式确实相对轻松,而困难模式则显得复杂许多,不仅棋盘更大,区域布局也更具挑战性。若您尝试了这款游戏,欢迎在评论区分享游玩感受。
英文来源:
The New York Times' games are kind of a big deal. The crossword is the OG game, of course, but newer games are now equally iconic. Wordle, Connections, Strands—these are games played by people of all ages and skill levels. (I do not have the brain for Connections, myself.)
Now, The New York Times is out with a brand new game: Pips. The name sounds simple and cute, but I have a feeling this game is going to be deceptively mind-boggling.
What is Pips?
Pips is a logic game played with dominoes. (A "pip" is the black dot on a domino, which The New York Times cleverly featured in the Mini last week.) The goal is simple: Place the dominoes where they're supposed to be. The execution, however, is anything but. There are a number of "regions" you must pay attention to on the board, each with its own rule. The "number" region means your dominoes numbers need to add up to the corresponding region number. If the number is "2," for example, and the region has two spaces, you can place two ends each with one pip. If there is one space, you can play one domino end with two pips.
"Equal sign" regions mean the pips in this space must be the same, while "not equal sign" regions cannot add up to the same number. If there are two spots in the equal sign region, you can place two domino ends containing four pips each. "Less than" regions means your pips need to add up to less than the number of the region, while "greater than" regions have the opposite condition. If the less than region is "7," your pips need to add up to six or fewer. Finally, there are empty regions. No rules apply here, so you can place whatever dominoes you want.
This is The New York Times' first game to add a "drag-and-drop" component. You can tap each of your available dominoes to rotate them, then press and drag to bring it where you want it. It works well, though I'd encourage the Games team to add haptic feedback whenever you interact with the dominoes for an extra tactile effect.
Like the other games, Pips is a daily challenge, with three difficulty levels: easy, medium, and hard. When you first boot Pips up, you're given a choice to play or skip a tutorial. I'd recommend you play it: This is a difficult game to explain in text, so playing the game is a much better way to learn.
In my brief experience with the game, I will say the easy puzzle seems relatively easy, though the hard one does seem complex, offering the player larger boards with more difficult region placements. If you give the game a shot, let me know in the comments what you think of it.