西雅图游戏工作室One More Game放弃初始项目,重启外星世界合作游戏开发。
内容总结:
【西雅图游戏工作室One More Game首款作品即将上线 六年磨一剑重塑合作射击新体验】
经过长达六年的潜心研发,西雅图游戏工作室One More Game正式向玩家揭晓其首款作品《SWAPMEAT》。这款游戏标志着该团队在获得2200万美元融资后,毅然放弃开发三年的竞技类游戏《Spellcraft》,开启全新创作征程。
工作室联合创始人杰米·风暴breaker透露,团队洞察到玩家兴趣正从随机匹配的竞技游戏转向《Among Us》等支持好友联机的社交型游戏,因此果断放弃原有1v1免费竞技模式。此次转型涉及游戏类型、美术风格、剧本创作乃至商业模式的全面重构,最终确立了买断制收费模式。"我们希望玩家购买的每款作品都能成为Steam库中的永久珍藏。"风暴breaker强调。
《SWAPMEAT》创新推出"肢体置换"系统,玩家可通过击败敌人收集不同能力的身体部件进行自由组装。这一被开发团队称为"肉块混搭"的核心机制,不仅造就了游戏独特的名称,更带来了颠覆性的战斗体验。在今夏举办的PAX West游戏展上,该作试玩展台连续数日排起长龙,收获大量玩家反馈。
值得注意的是,两位联合创始人曾在二十年前的同一展会因服务器技术结缘。如今他们以工作室主理人身份携原创作品回归,完成了从技术钻研到自主创新的行业闭环。据悉,该作将于下周在Steam平台开启抢先体验,延续其通过全球游戏展会收集玩家意见的"阿尔法驱动开发"模式。
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中文翻译:
总部位于西雅图的游戏开发商"再来一局"在成立六年后,终于向玩家揭晓了其首部作品。这家公司在2022年从光速创投、安德森·霍洛维茨等投资方获得2200万美元融资后不久,竟毅然舍弃了耗时三年多开发的《咒语编织》,将这款融合奇幻元素的实时战略游戏彻底封存,决定从零开始。
公司联合创始人杰米·碎星者坦言:"我确实为《咒语编织》感到骄傲——那是个好游戏。"但他观察到玩家兴趣正从随机匹配陌生人的竞技游戏,转向《among us》《致命公司》这类通过Discord与好友协同游玩的类型。"我们原本在探索混合实时战略游戏的创新边界,但最终意识到1v1免费竞技模式不符合我们的企业价值观,转型是最佳选择。"
他们的转型可谓彻底。新作《肉躯置换》是款荒诞的第三人称小队合作射击游戏,幽默风格源自《蒂姆和埃里克》《海底囚犯》等千禧年成人动画。与前作相比,不仅游戏类型、画面风格、叙事手法、引擎技术及玩家容量全然不同,最根本的转变在于从免费模式改为买断制。
"当我们出售产品时,必须尊重用户的时间并提供超值体验。"碎星者解释道,"我们希望打造能永久珍藏的Steam库藏品。"
这款游戏不仅开创了工作室的新风格,更构建了全新玩法机制:玩家可从击败的敌军身上搜刮具有不同能力的躯体部件,将其装配到自身角色上。开发团队内部称此概念为"血肉融合",这也构成了游戏令人过目难忘的名称。
今年夏季,碎星者与13人全远程团队携《肉躯置换》亮相西雅图PAX West游戏展,展位整个周末人头攒动。"PAX的效果超乎想象,堪称奇迹。"碎星者感叹道。此次参展为工作室的繁忙季画上句号,此前他们已辗转波士顿PAX East、德国科隆游戏展等多个展会。他们坚持在展会上收集玩家反馈,经常当场调整游戏内容,再立即投入测试验证。
碎星者指出:"我们奉行'阿尔法驱动开发'理念——尽可能早地将游戏呈现给玩家。他们会犀利点评,而这正是我们需要的。通过持续与玩家互动,游戏得以不断完善。"
基于今年各大展会上观察数千名玩家试玩的宝贵经验,团队正准备于下周在Steam平台开启游戏抢先体验。
碎星者与帕特里克·怀亚特两位联合创始人都拥有深厚的行业积淀。怀亚特曾在暴雪担任副总裁九年,参与《星际争霸》《暗黑破坏神》开发,后联合创立了打造《激战》系列的西雅图工作室ArenaNet。碎星者则先后任职于ArenaNet、拳头游戏以及2018年被微软收购的Undead Labs工作室。
对二人而言,PAX West参展不仅是产品展示,更是一场宿命轮回。约二十年前,他们正是在这个展会的ArenaNet展台因服务器技术结缘。"当时我走过去请教他们如何保持服务器永不停机。"碎星者回忆与怀亚特的初遇。那次偶然对话催生的合作最终孕育了"再来一局",而今他们以工作室创始人的身份回归展会,展示属于自己的游戏作品。
英文来源:
The team at Seattle-based game developer One More Game is finally sharing its first title with players, six years after the company initially started.
Shortly after landing a $22 million funding round in 2022 from investors including Lightspeed and Andreessen Horowitz, One More Game decided to scrap Spellcraft, the game it had been working on for over three years. The company completely shelved the hybrid real-time strategy fantasy game and started over from scratch.
“I am really proud of Spellcraft — the game was good,” said One More Game co-founder Jamie Stormbreaker. He said the company saw player interest shifting away from competitive games where you match up with strangers in random lobbies to games that can be played with friends coordinated via Discord, like Among Us and Lethal Company.
“We were pushing the boundaries of what the next hybrid real-time strategy could be, but ultimately we didn’t have confidence that the 1v1 PvP free-to-play business model fit our company values, so it was best for us to switch gears,” Stormbreaker said.
And boy did they ever switch gears. The studio’s new game SWAPMEAT is a goofy third-person squad-based cooperative shooter with humor inspired by 2000s Adult Swim shows like “Tim and Eric,” and “Aqua Teen Hunger Force.” It’s a different genre, graphical style, writing style, game engine, and player count from Spellcraft, but perhaps the biggest change is the shift from free-to-play to an upfront purchase.
“When you buy something from us, we want to respect your time and give you great value,” Stormbreaker explained. “We want to make something that’s going to be in your Steam library forever.”
SWAPMEAT wasn’t just a new style of game for the studio, but a whole new game mechanic where body parts with different abilities and skills are scavenged from defeated enemy units and swapped onto the player’s body, a concept the team referred to internally during development as “meat mixing” and is the source of game’s distinctly memorable name.
This past summer, Stormbreaker and his fully-remote, 13-person team brought SWAPMEAT to the Seattle gaming convention PAX West, where their booth was busy all weekend as players got their first look at the game. “PAX was absolutely excellent, an unbelievable show for us,” said Stormbreaker.
PAX West came at the tail end of a busy season for One More Game, during which it brought the game to a series of shows including PAX East in Boston and Gamescom in Cologne, Germany. At the shows the company would get the game in front of players, make tweaks to the game — often mid-show — and then get it right back in front of players again to see what other tweaks should be made.
“We follow something we call alpha-driven development,” Stormbreaker noted. “You get the game in front of people as soon as you possibly can. They’re going to roast the game, and I love it. We want the feedback, and by showing up regularly and engaging with players, we constantly make the game better.”
Thanks in large part to the insights the team gained from watching thousands of people play the game on the show floor at various gaming conventions this year, they’re gearing up to open SWAPMEAT for Steam Early Access next week.
One More Game co-founders Stormbreaker and Patrick Wyatt both have a deep history in the gaming industry. Wyatt had a 9-year role as a VP at Blizzard where he worked on Starcraft and Diablo games and later co-founded ArenaNet, the Seattle-area gaming studio responsible for the Guild Wars series. Stormbreaker was a developer at ArenaNet, Riot Games, and Undead Labs, a Seattle-area game studio purchased by Microsoft in 2018.
For Stormbreaker and Wyatt, bringing SWAPMEAT to PAX West wasn’t just a product showcase — it was a full-circle moment.
Nearly 20 years earlier, the two met for the first time on that same show floor, bonding over server tech at the ArenaNet booth. “I walked over to the ArenaNet booth to ask how they keep the servers online all the time,” Stormbreaker recalled of his first encounter with Wyatt.
That chance conversation sparked a partnership that would eventually create One More Game. This year, they returned to PAX not just as curious developers but as studio founders, showing off a game of their own.
文章标题:西雅图游戏工作室One More Game放弃初始项目,重启外星世界合作游戏开发。
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